

There are a bunch of goals in the game, which means that every game will have a slightly different feel to it. If the elevator stops at several floors before we have to get off, I’d add the following: Each player is trying to accomplish private and public goals during the game to receive bonus population at the end of the game, but the only way to win these is if you’re the only player to achieve the goal criteria. The player with the largest population at the end of the game wins! Each tile affects your income, reputation or population in some way the right combinations of tiles will increase all three. TA: Build a city using hex-shaped building tiles that interact with each other. But Suburbia is still mostly about the tiles, each of them helping in some way, often indirectly but sometimes directly, to move you to get more victory points so that you can prevail over your opponents.ĭY #3: Can you give an elevator pitch summary of the game? Suburbia is all about the tiles initially it too had less of a structure than it does now. The focus of dominion is of course entirely on the cards…the game *is* the cards with a bit of structure thrown in to prevent it from being Fluxx. In a very abstract way, Dominion would probably be on the list.

And I can’t deny that I was inspired by Sim City 4, too. Another game would have been Sim City 2000. Yes, Ted actually has box art for the Popularity game…ĭY #2: What games served as the inspiration for Suburbia?
